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About me...

As a researcher, my interests include video game and new media studies, critical theory, queer theory, gender and sexuality studies, globalization and postcolonial studies, and Hong Kong literature and cultural studies, etc. Other than academic research, I am also keen on taking part in various non-academic projects to hone my skills and exchange ideas with people from different fields. Feel free to connect with me if you think there's something we can work together!

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Academic Publications

Forthcoming

‘Historical Authenticity and Digital Seriality: Re-learning and Un-learning Asian Past and Present through Gaming,’ Epistemic Genres: New Formations of Play, ed. Gerald Voorhees, Josh Call, Betsy Brey, and Matthew Wysocki. Bloomsbury Publishing, Forthcoming on 8 Jan 2026.

https://www.bloomsbury.com/us/epistemic-genres-9798765125571/ 

‘The Hong Kong Past Made in the Digital Present: Playing with the (Un)Familiar and (In)Authentic in Hong Kong Video Games,’ ToDiGRA Special Issue, Carnegie Mellon Press. (In revision)

In Progress

‘The “Playable” Female Horror Body and Southeast Asian Culture in Video Games,’ Playable Southeast Asia: Gaming Cultures, Politics, and Aesthetics in a Multiethnic Region, edited by Peichi Chung, Byron Fong, and Iskandar Zulkarnain. (co-authored with Dr. Issac Jinghui Li)

Published

‘Games as Historical Representations: The Present/Presence in the Past,’ British Journal of Chinese Studies,  12 (2), 2022, 63-69. https://doi.org/10.51661/bjocs.v12i2.188 

Conferences & Seminars

On Video Games 

[forthcoming] (Co-authored with Dr. Samson Sum Sheung Tang) 'Queer Agency at Play: A Case Study of Dream Daddy: A Dad Dating Simulator and A Summer’s End: Hong Kong 1986,’ Mechademia Conference 2026.

'‘Let Games be Games!’: Why Have Feminism and Inclusivity Become Growingly Incompatible with Video Game Culture?,' Digital Feminisms in Asia: Cultural Studies Postgraduate Symposium, Digital Feminisms in Asia Network (CUHK), November 2025.

(Co-authored with Eric Peterson) ‘Posthuman Gaming in a Time of Planetary Crisis: Human Agency at the Crossroads of Technology and Ecology in Signalis,’ DiGRA 2025, July 2025. 

https://doi.org/10.26503/dl.v2025i3.2630

‘The Asian Past Made in the Digital Present: 
Hong Kong’s Kowloon Walled City as a Symbol of ‘Asian Nostalgia
,’ ACSS 2025, May 2025 (panel chair and presenter). 

‘Reimagining Nostalgia in Hong Kong Games: Playing with the (Un)Familiar and (In)Authentic,’ Chinese DiGRA 2024, September 2024.
 

‘Play as Apparatus and Ludic “Asianness” as Diffracted Realities,’ DiGRA Conference 2024, July 2024.

'Perspectives on Regional Game Research,' Hong Kong Baptist University and TecnoCampus (Universitat Pompeu Fabra), March 2024.

'A Cultural Studies Approach to Digital Games: Postgraduate Research Symposium on Game Studies,' Centre of Cultural Studies (CUHK), November 2023.

'Introduction to Research Methods: A Cultural Studies Approach to Video Games,' MALCS (HKU), November 2023.

‘Re-learning and Un-learning Asian Past and Present through Gaming,’ Chinese DiGRA 2022, November 2022.

On Hong Kong Studies 

‘The Past Made in the Present: Kowloon Walled City as a Symbol of Re-negotiation of Hong Kong’s History and Identity,’ Urban Mediations: International Conference on the Narratives, Ecologies, and Poetics of the City, December 2024.

‘Hong Kong’s ‘Closet’ Identity: Writing Hong Kong in Transitional Period Queer Romance Short Stories,’ AAS-in-Asia Conference 2024, July 2024.

‘Re-imagining the Romances in Hong Kong: From Transitional Period to Present,’ Hong Kong Popular Culture: Imagining a Research Field, May 2021.

‘The ‘Self’ of Hong Kong Identity and Romance in Hong Kong Pre-Handover Short Stories,’ University of Hong Kong, March 2019.

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PROJECTS & PUBLIC ENGAGEMENTS

Peer Review

DiGRA 2026: Intersectional Pleasures
Chinese DiGRA 2025: Video Games in Museum

 

Reading Groups

'Feminist Approaches to the Critical Study of AI' (2025- )
'Queer Feminist Approaches to Media, Art & Resistance' (2025- )

  • Selected grant projects concerning the intersections of technology and bodies; supported by CUHK units and professors 

Cultural and Educational Outreach

'D.E.E.P Learning for Humans,’ Haven Education, December 2025.

  • Designed and delivered workshops for secondary school students in Hong Kong with aims to help develop soft kills in the age of A.I and digital culture 

'Using AI for Academic & Work Success,’ Lingnan University, September 2024.

  • To serve as guest speaker to share experience with the use of artificial intelligence tools for educational purposes

'香港文化保育元宇宙創作大賽「借古尋今」Hong Kong Cultural Heritage Metaverse Competition - Past in the Future,' co-organised by  Hong Kong Children Foundation, UFO Tech Academy, and Mindful Mandarins Foundation, 2022-2023.

  • Served as a mentor for local primary and secondary school students to raise their awareness towards cultural heritage and introduce them to cultural conservation approaches

  • Part of the panel of judges to assess entries of digital preservation proposals and presentations

 
Translation

‘On Her Hair Etcetera’ by Tsao Li-chuan, Queer Taiwanese Literature: A Reader, ed. Howard Chiang, Amherst: Cambria, 2021.​

Creative Writing (in-preparation)

‘白疊尺素書 (Textured Threads)’

  • A novel about the history of a family as well as the textile industry in Hong Kong

  • Aims to record and reconnect the memories that are tied to the place (Nan Fung Cotton Mills as well as Hong Kong), the industry, and the generations of people

 

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Sometimes I take my camera out for a ride. You can find my photography account here:

https://www.instagram.com/the_ungodly_moments/?igshid=OGQ5ZDc2ODk2ZA%3D%3D

Podcast
Co-host of IJKPop with Dr. Mary Ann Pui Wai King (Gumgum)

Gumgum and I doing a sharing at Nose in The Books

(Dec 2022)

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JAMIE W.T TSE

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©2023 by Jamie W.T Tse. Proudly created with Wix.com

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